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2011 Sonja Kowarschick, Sebastian Unterberger, Stefanie Mayer and Christian Waldmann

Flying Paper – Fly a paper plane through a children's room.

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Fly a paper aeroplane through a nursery. The aeroplane has a take-off speed, but for a longer journey it has to use the lift from the heating, fans and other sources. It has to avoid obstacles and find its way through the clutter of the crowded playground. There are also enemies, and in the higher levels the player can shoot others, turning the game into an aerial battle. The first level uses a realistic setting, but each new level gets a little more wired, until the game ends up in space. The game for iPad was written by the authors in Objective C.

Studiengang

Interaktive Medien (Projekt)

Betreuung

Prof. Jens Müller

Website

http://flyingpaper.code-meets-design.de