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2014 Katharina Kasarinov

Orange – In a dystopic world self optimazition is not enough to survive. Better clones evolve.

Tags

In the not too distant future, there is an industry for optimised human clones. The setting of the game, called "2.0", is a dystopian world caused by a failed energy transition. Global corporations rule. The world is overpopulated and divided into two classes. The promise of a better world through technology only works for the upper class. Competition on the global market forces everyone to self-optimise, but industrial clones are even better. The nameless heroine wakes up in a garbage dump next to a slum. She cannot speak and has not yet learned to walk. A war veteran takes care of her and teaches her survival tricks. She realises her superior physical and mental strength. But her production company also realises this and tries to capture her for vivisection. This stealth action game concept tries to attract adult players.

Studiengang

Interaktive Medien (BA)

Betreuung

Prof. Jens Müller