Decibelle is a central character in the concept of the game "2.0". This ambivalent female figure is constantly changing from friend to idol to enemy of the main female character, Orange. Playing the role of a joker, Decibelle resembles contemporary trends in digitalisation and is a figuration of the social implications of the information society. Her outfit is in keeping with the aesthetics of cyperpunk. The technical challenge was to create a clean quad-mesh topology and all the characterising accessories. The character was given a realistic look with complex texturing and animation concepts such as blend shapes and inverse kinematics.
Betreuung
Prof. Jens Müller